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Inns with streetwise up pillars of eternity ii
Inns with streetwise up pillars of eternity ii











Keep any gear (and pet) you find with +skills so you can use them in a particular skill check.Īlso theres a crafteable potion that gives +2 all skills untill rest and an Inn buff in Neketaka that grant +1 all skills. My Eder is Figther/Rogue so hes the one to pick locks (mechanics) and also has few points in Alchemy (potion effect) + Athletics (selfheal) + Stealth (helps pick guarded locks) and Bluff as pasive. Maia benefits from Stealth in some gear so i decided she would pump that + Sleigth of hand (my maia is Ranger/Rogue), for pasives she maxes Streetwise & Exploration.Īloth benefits from arcana in some gear and makes sense so i decided he would pump that and Diplomacy+Metaphysics as pasives. Xoti has a higher starting Religion+History & so i decided she would pump those, also Xoti benefits from Religion in some gear If a companion has a natural bonus for one skill makes sense to have that skill pumped, for example: I ended having my main char having a few points (1 or 2) in everything while pumping Insigth+intimidation (natural bonus as my main is barb/figther). In the link you can check how high a skill check goes either when you can have party assist and dont. Main character is nice to select Insigth as one of those 2 pasives, then the character that is going to steal makes sense to have both Sleigth of hand + Stealth as actives. Theres another post asking the same, chech the link i posted there.ĪLL are a must if you are a completionist, with a little planing you can pass all skill checks (party assist, gear, potion, inn buffs).Īs a general rule you want each character to pick 2 active+2 pasive and pump them. Which are a must, which are worthless etc It was a satisfying and profitable solution to a problem with many potential outcomes.İlk olarak afkassassin tarafından gönderildi:Any tips regarding active/passive skills ? The difference? It goes straight in my pocket.

inns with streetwise up pillars of eternity ii

Inns with streetwise up pillars of eternity ii full#

I talk them down to half their original price, and, returning to the lord's house, persuade the steward to pay full price. My job is to negotiate the release of a hostage they've kidnapped. One of these camps, filled with bandits, lets me stroll right in. That means seeing the town's ruling lord, but getting an audience requires solving some problems with two enemy camps outside of town. In the latest instance, our organisation's desired target was deemed too hot to handle, and so it's up to me to find a solution. The merchants guild are a political organisation, and a recurring theme has been negotiating tactical murders through the assassin's guild. But the resolution to my last mission did fill me with hope. I'm not far into Age of Decadence, certainly not enough to make any strong pronouncements of its overall quality. I'd say it's a lot like life in that regards, but nobody has ever attempted to lure me through a mystical Roman-esque town into a run-down house full of jerks.

inns with streetwise up pillars of eternity ii

As the player, it's my job to recognise dangerous scenarios and avoid them.

inns with streetwise up pillars of eternity ii

Even in the merchant campaign, combat can happen. This triggers a combat encounter and I die almost instantly. I decide to follow anyway, and am immediately set upon by muggers. This feels dodgy, and, thanks to my streetwise skill, I'm informed in-game that something suspicious is afoot. In one instance, a man tries to lure me into an abandoned house.











Inns with streetwise up pillars of eternity ii