

They’re writing stories, they’re doing their own radio plays that you can listen to on the internet. And if you look at Deadhaus Sonataa already, not only do we have people creating stories. He added, “The metaverse itself is about getting engaged with communities. But where we’re going with the metaverse gives us opportunities to create narrative that goes beyond the game and helps surround the game.” Quite frankly, narrative is not as important in today’s gaming age.

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And back in the day, when we were creating things like Blood Omen: Legacy of Kain, or Eternal Darkness, and Metal Gear Solid: The Twin Snakes - those were the typical single-player era titles where gamers would sit in front of their TV and the story would come at them. “I’ve always been a big believer in the medium is the message. Denis Dyack is CEO of Apocalypse Studios. Deadhaus Sonata already has a sizable and active community that is contributing to the lore of the game, said Dyack in an interview with GamesBeat. Players can create content in the game for the rest of the community, and, if they choose to do so, monetize that content. Deadhaus Sonata will feature interactive streaming, connecting the players around the world in a meaningful way through asynchronous multiplayer where the player and audiences watching the player all take part. Initially launching on PC, the game will support all major platforms. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.
